There are four (4) goals for the participant in Venturing:
 | To gain practical experience
The first goal of Venturing is to give the Venturer an opportunity to pursue their interests in a way that might not be available in a traditional educational setting. That is, hands-on experiences with people who work in a particular field or have a knowledge of it. Venturing recognizes the difference between reading about sailing and going sailing, between talking about photography and taking pictures, between discussing archaeology and going on an archeological dig.
 | To engage in a program of activities centered on leadership, service, social activities, fitness, the outdoors and citizenship to encourage the development of the whole person
The second goal is to lead a life in Venturing that fosters personal, social and community health. That's why a Venture Crew organizes a program of activities around citizenship, service, social activities, fitness and the outdoors. This kind of program helps us to experience more balance in our lives; to take responsibility for others and our community; and to be mentally, emotionally and physically fit.
 | To experience positive leadership from adult and youth leaders and be given opportunities to take on leadership roles
The third goal is to learn about leadership from adults who set the example. Venturers will learn about leadership by experiencing outstanding adult leadership and by practicing leadership themselves. With other Venturers, a Venturer will run their own Crew and exercise their on understanding of leadership.
 | To have a chance to learn and grow in a supportive, caring and fun environment
The fourth goal is to create an environment that creates growth in yourself, in other Venturers, and in Advisors. This is achieved in a place that is safe, fun and challenging. Venturing provides opportunities for new experiences and new ideas.
| | | |
Source: Venturing Leader Manual, Boy Scouts of America, 2000 Printing. |